ZHU, Hong; CHEN, Bo. Optimization of VR human-computer game interaction based on improved PIFPAF algorithm and binocular vision. Machine Graphics & Vision, Warsaw, Poland, v. 34, n. 3, p. 3–30, 2025. DOI: 10.22630/MGV.2025.34.3.1. Disponível em: https://mgv.sggw.edu.pl/article/view/10316. Acesso em: 3 aug. 2025.