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  3. Vol. 35 No. 1 (2026)

Vol. 35 No. 1 (2026)

DOI: https://doi.org/10.22630/MGV.2026.35.1

Published: 2026-02-16

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Original research papers

Application of computer vision technology in the recognition of Guzheng playing posture

Dan Lu

71-92

PDF

Deep learning for semantic segmentation of linear infrastructure from UAV imagery using NVIDIA Jetson AGX Orin

Justyna S. Stypułkowska

51-70

PDF

Intelligent extraction and layout optimization of digital media visual elements based on computer vision

Hebin Wu

25-49

PDF

Enhancing cultural heritage digitalization through 3D graphics algorithm and immersive visual communication technology

Fang Yuan

3-23

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Most read 60 days

  • Use of virtual reality to facilitate engineer training in the aerospace industry
    287
  • Relationships between colorization and pseudo-colorization of monochrome images
    276
  • Exploring automated object detection methods for manholes using classical computer vision and deep learning
    263
  • Adaptation art image style transfer by integrating CSDA-FD algorithm and OSDA-DS algorithm
    115
  • Enhancing cultural heritage digitalization through 3D graphics algorithm and immersive visual communication technology
    108
  • Fine-tuning stable diffusion for generating 2D floor plans using prompt templates
    94
  • An age-group ranking model for facial age estimation
    72

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Keywords

Machine GRAPHICS & VISION
ISSN:   1230-0535 (print)   2720-250X (online)

Institute of Information Technology
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